예제 #1
0
파일: SpaceGame.cs 프로젝트: fqlx/SpaceGame
        protected override void LoadContent()
        {
            weapon = Content.Load <Model>(@"Models\weapon");

            DebugStats = new Debug.Stats();
            DebugStats.LoadContent(Content, GraphicsDevice);

            BasicBullets = new Bullets.Basic();
            BasicBullets.LoadContent(Content);

            DefaultEffects = new Effects.Default(GraphicsDevice);
            DefaultEffects.LoadContent(Content);
        }
예제 #2
0
파일: SpaceGame.cs 프로젝트: fqlx/SpaceGame
        protected override void LoadContent()
        {
            weapon = Content.Load<Model>(@"Models\weapon");

            DebugStats = new Debug.Stats();
            DebugStats.LoadContent(Content, GraphicsDevice);

            BasicBullets = new Bullets.Basic();
            BasicBullets.LoadContent(Content);

            DefaultEffects = new Effects.Default(GraphicsDevice);
            DefaultEffects.LoadContent(Content);
        }