void OnTriggerEnter2D(Collider2D other) //Checks for collision with the player { if (other.gameObject.tag == "PlayerOneProjectile" || other.gameObject.tag == "PlayerTwoProjectile") { DeathManager.killProjectile(other.gameObject); } }
public void resetProjectile() //在这段代码中没有注释 { GameObject proj; //在这段代码中没有注释 proj = GameObject.Find("PlayerOneProjectile(Clone)"); //在这段代码中没有注释 if (proj == null) //在这段代码中没有注释 { proj = GameObject.Find("PlayerTwoProjectile(Clone)"); //在这段代码中没有注释 } if (proj != null) //在这段代码中没有注释 { DeathManager.killProjectile(proj); //在这段代码中没有注释 } }