private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { other.transform.position = bulletDeathRespawn.transform.position; death.OnDeath(); } }
private void OnCollisionEnter2D(Collision2D col) { if (col.transform.CompareTag("Player")) { col.transform.position = spawnPoint.position; } death.OnDeath(); }