// Use this for initialization void Awake() { killCombo = GetComponent <KillCombo>(); score = GetComponent <Score>(); deathBlowGauge = GetComponent <DeathBlowGauge>(); lifes2D = GetComponent <Lifes2D>(); }
// Use this for initialization void Awake() { killCombo = GetComponent<KillCombo>(); score = GetComponent<Score>(); deathBlowGauge = GetComponent<DeathBlowGauge>(); lifes2D = GetComponent<Lifes2D>(); }