public void OpenBox(int id) { DatabaseDataAcces.OpenBox(id); int randomItemId = Random.Range(1, 11); int randomStars = Random.Range(1, 4); DatabaseDataAcces.InsertHasCarPart(player.id, randomItemId, randomStars); newItem.SetActive(true); newItem.transform.localScale = new Vector3(1, 1, 1); if (randomStars == 1) { stars.sprite = oneStar; } else if (randomStars == 2) { stars.sprite = twoStars; } else { stars.sprite = threeStars; } GameObject item = carRenderer.RenderItem(randomItemId); item.transform.SetParent(newItem.transform, false); item.transform.position = new Vector3(0f, 0f, 0f); item.transform.localScale = new Vector3(100f, 100f); item.GetComponent <SpriteRenderer>().sortingOrder = 5; LoadBoxes(); }
public void AddPlayerButton() { string nick = nickname.text; string first = firstName.text; string last = lastName.text; int a = int.Parse(age.text); Player p = DatabaseDataAcces.getPlayerWithNickname(nick); if (p == null) { p = new Player(); p.nickname = nick; p.firstName = first; p.lastName = last; p.age = a; DatabaseDataAcces.insertPlayer(p); } p = DatabaseDataAcces.getPlayerWithNickname(nick); int chassisId = DatabaseDataAcces.InsertHasCarPart(p.id, 1, 1); int attackId = DatabaseDataAcces.InsertHasCarPart(p.id, 7, 1); int wheelId = DatabaseDataAcces.InsertHasCarPart(p.id, 5, 1); int wheel2Id = DatabaseDataAcces.InsertHasCarPart(p.id, 5, 1); HasCarPart chassis = DatabaseDataAcces.getHasCarPart(chassisId); HasCarPart attack = DatabaseDataAcces.getHasCarPart(attackId); HasCarPart wheel = DatabaseDataAcces.getHasCarPart(wheelId); HasCarPart wheel2 = DatabaseDataAcces.getHasCarPart(wheel2Id); DatabaseDataAcces.InsertPlayerCar(p.id); DatabaseDataAcces.changePart(chassis, 1); DatabaseDataAcces.changePart(attack, 1); DatabaseDataAcces.changePart(wheel, 1); DatabaseDataAcces.changePart(wheel2, 2); DatabaseDataAcces.insertBox(p.id, 0); DatabaseDataAcces.insertBox(p.id, 0); SceneManager.LoadScene("StartupScene"); }