void Start() { data_Management = FindObjectOfType <Data_Management>(); levelLength = FindObjectOfType <Level_01>().levelLength; maxMoveSpeed = FindObjectOfType <Player_Con_New>().maxMoveSpeed; currentMoveSpeed = FindObjectOfType <Player_Con_New>().moveSpeed; scoreWindow.GetComponentInChildren <TextMeshProUGUI>().text = score.ToString(); currentHealth = FindObjectOfType <Data_Management>().currentHealth; maxHealth = FindObjectOfType <Data_Management>().maxHealth; }
void Awake() { if (datamanagement == null) { DontDestroyOnLoad (gameObject); datamanagement = this; } else if (datamanagement != this) { Destroy(gameObject); } }
void characterReset() { active_object.transform.position = new Vector3(-3.5f, active_object.transform.position.y, active_object.transform.position.z); current_body.velocity = new Vector3(0f, 0f, 0f); if (Controller_Driver.triggerPressed) { Data_Management.recordData(); Controller_Driver.triggerPressed = false; } avatar_walking = false; }
private void Awake() { if (dataManagement == null) { DontDestroyOnLoad(gameObject); dataManagement = this; } else if (dataManagement != this) { Destroy(gameObject); } }
void Awake() { if (_data_management == null) { DontDestroyOnLoad(gameObject); _data_management = this; } else if (_data_management != this) { Destroy(gameObject); } }
void Awake() { if (datamanagement == null) { DontDestroyOnLoad(gameObject); datamanagement = this; } //if datamanagement already exists then destroy it else if (datamanagement != this) { Destroy(gameObject); } }
void Start() { data_Management = FindObjectOfType <Data_Management>(); controller = gameObject.GetComponentInParent(typeof(Player_Con_New)) as Player_Con_New; }
void Start() { data_Management = FindObjectOfType <Data_Management>(); data_Management.LoadData(); gameOver = false; }