Exemple #1
0
 void Start()
 {
     data_Management  = FindObjectOfType <Data_Management>();
     levelLength      = FindObjectOfType <Level_01>().levelLength;
     maxMoveSpeed     = FindObjectOfType <Player_Con_New>().maxMoveSpeed;
     currentMoveSpeed = FindObjectOfType <Player_Con_New>().moveSpeed;
     scoreWindow.GetComponentInChildren <TextMeshProUGUI>().text = score.ToString();
     currentHealth = FindObjectOfType <Data_Management>().currentHealth;
     maxHealth     = FindObjectOfType <Data_Management>().maxHealth;
 }
 void Awake()
 {
     if (datamanagement == null) {
         DontDestroyOnLoad (gameObject);
         datamanagement = this;
     }
     else if (datamanagement != this)
     {
         Destroy(gameObject);
     }
 }
Exemple #3
0
 void characterReset()
 {
     active_object.transform.position = new Vector3(-3.5f, active_object.transform.position.y, active_object.transform.position.z);
     current_body.velocity            = new Vector3(0f, 0f, 0f);
     if (Controller_Driver.triggerPressed)
     {
         Data_Management.recordData();
         Controller_Driver.triggerPressed = false;
     }
     avatar_walking = false;
 }
 private void Awake()
 {
     if (dataManagement == null)
     {
         DontDestroyOnLoad(gameObject);
         dataManagement = this;
     }
     else if (dataManagement != this)
     {
         Destroy(gameObject);
     }
 }
 void Awake()
 {
     if (_data_management == null)
     {
         DontDestroyOnLoad(gameObject);
         _data_management = this;
     }
     else if (_data_management != this)
     {
         Destroy(gameObject);
     }
 }
    void Awake()
    {
        if (datamanagement == null)
        {
            DontDestroyOnLoad(gameObject);
            datamanagement = this;
        }

        //if datamanagement already exists then destroy it
        else if (datamanagement != this)
        {
            Destroy(gameObject);
        }
    }
Exemple #7
0
 void Start()
 {
     data_Management = FindObjectOfType <Data_Management>();
     controller      = gameObject.GetComponentInParent(typeof(Player_Con_New)) as Player_Con_New;
 }
Exemple #8
0
 void Start()
 {
     data_Management = FindObjectOfType <Data_Management>();
     data_Management.LoadData();
     gameOver = false;
 }