public IdleState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_IdleState stateData) : base(stateMachine, entity, animationName) { this.stateData = stateData; }
public Titan_IdleState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_IdleState stateData, Titan titan) : base(stateMachine, entity, animationName, stateData) { this.titan = titan; }
public Zombie_IdleState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_IdleState stateData, Zombie zombie) : base(stateMachine, entity, animationName, stateData) { this.zombie = zombie; }
public GreenSpider_IdleState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_IdleState stateData, GreenSpider greenSpider) : base(stateMachine, entity, animationName, stateData) { this.greenSpider = greenSpider; }
public Skeleton_IdleState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_IdleState stateData, Skeleton skeleton) : base(stateMachine, entity, animationName, stateData) { this.skeleton = skeleton; }