コード例 #1
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 public IdleState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_IdleState stateData) : base(stateMachine, entity, animationName)
 {
     this.stateData = stateData;
 }
コード例 #2
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ファイル: Titan_IdleState.cs プロジェクト: canlo33/RPG-Old-
 public Titan_IdleState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_IdleState stateData, Titan titan) : base(stateMachine, entity, animationName, stateData)
 {
     this.titan = titan;
 }
コード例 #3
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ファイル: Zombie_IdleState.cs プロジェクト: canlo33/RPG-Old-
 public Zombie_IdleState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_IdleState stateData, Zombie zombie) : base(stateMachine, entity, animationName, stateData)
 {
     this.zombie = zombie;
 }
コード例 #4
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 public GreenSpider_IdleState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_IdleState stateData, GreenSpider greenSpider) : base(stateMachine, entity, animationName, stateData)
 {
     this.greenSpider = greenSpider;
 }
コード例 #5
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 public Skeleton_IdleState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_IdleState stateData, Skeleton skeleton) : base(stateMachine, entity, animationName, stateData)
 {
     this.skeleton = skeleton;
 }