internal PracticeEnemyInfo(DataStore.Premitives.StoragePremitive x, LinkedList <object> path) : base(x, path)
 {
 }
 internal EnemyShipInfo(DataStore.Premitives.StoragePremitive x, LinkedList <object> path) : base(x, path)
 {
 }
예제 #3
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 internal ItemGetLostInfo(DataStore.Premitives.StoragePremitive x, LinkedList <object> path) : base(x, path)
 {
 }
예제 #4
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 internal MapNext(DataStore.Premitives.StoragePremitive x, LinkedList <object> path) : base(x, path)
 {
 }
예제 #5
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 internal BattleResult(DataStore.Premitives.StoragePremitive x, LinkedList <object> path) : base(x, path)
 {
 }
예제 #6
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 internal ShipHpStatus(DataStore.Premitives.StoragePremitive x, LinkedList <object> path) : base(x, path)
 {
     _parent = path.FirstOrDefault(p => p is BattleProcess) as BattleProcess;
 }
예제 #7
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 internal SupportInfo(DataStore.Premitives.StoragePremitive x, LinkedList <object> path) : base(x, path)
 {
 }
예제 #8
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 internal BombardInfo(DataStore.Premitives.StoragePremitive x, LinkedList <object> path) : base(x, path)
 {
     _parent = path.FirstOrDefault(p => p is IShipInfoHolder) as IShipInfoHolder;
 }
예제 #9
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 internal ParameterInfo(DataStore.Premitives.StoragePremitive x, LinkedList <object> path) : base(x, path)
 {
 }