internal PracticeEnemyInfo(DataStore.Premitives.StoragePremitive x, LinkedList <object> path) : base(x, path) { }
internal EnemyShipInfo(DataStore.Premitives.StoragePremitive x, LinkedList <object> path) : base(x, path) { }
internal ItemGetLostInfo(DataStore.Premitives.StoragePremitive x, LinkedList <object> path) : base(x, path) { }
internal MapNext(DataStore.Premitives.StoragePremitive x, LinkedList <object> path) : base(x, path) { }
internal BattleResult(DataStore.Premitives.StoragePremitive x, LinkedList <object> path) : base(x, path) { }
internal ShipHpStatus(DataStore.Premitives.StoragePremitive x, LinkedList <object> path) : base(x, path) { _parent = path.FirstOrDefault(p => p is BattleProcess) as BattleProcess; }
internal SupportInfo(DataStore.Premitives.StoragePremitive x, LinkedList <object> path) : base(x, path) { }
internal BombardInfo(DataStore.Premitives.StoragePremitive x, LinkedList <object> path) : base(x, path) { _parent = path.FirstOrDefault(p => p is IShipInfoHolder) as IShipInfoHolder; }
internal ParameterInfo(DataStore.Premitives.StoragePremitive x, LinkedList <object> path) : base(x, path) { }