public static int InitFinishedLevels(IntPtr l) { int result; try { DataSectionTreasureMap dataSectionTreasureMap = (DataSectionTreasureMap)LuaObject.checkSelf(l); List <int> levels; LuaObject.checkType <List <int> >(l, 2, out levels); dataSectionTreasureMap.InitFinishedLevels(levels); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }