public static int ClearInitedData(IntPtr l) { int result; try { DataSectionTreasureMap dataSectionTreasureMap = (DataSectionTreasureMap)LuaObject.checkSelf(l); dataSectionTreasureMap.ClearInitedData(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { DataSectionTreasureMap o = new DataSectionTreasureMap(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int SerializeToClient(IntPtr l) { int result; try { DataSectionTreasureMap dataSectionTreasureMap = (DataSectionTreasureMap)LuaObject.checkSelf(l); object o = dataSectionTreasureMap.SerializeToClient(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetAllFinishedLevels(IntPtr l) { int result; try { DataSectionTreasureMap dataSectionTreasureMap = (DataSectionTreasureMap)LuaObject.checkSelf(l); HashSet <int> allFinishedLevels = dataSectionTreasureMap.GetAllFinishedLevels(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, allFinishedLevels); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int InitFinishedLevels(IntPtr l) { int result; try { DataSectionTreasureMap dataSectionTreasureMap = (DataSectionTreasureMap)LuaObject.checkSelf(l); List <int> levels; LuaObject.checkType <List <int> >(l, 2, out levels); dataSectionTreasureMap.InitFinishedLevels(levels); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int AddFinishedLevel(IntPtr l) { int result; try { DataSectionTreasureMap dataSectionTreasureMap = (DataSectionTreasureMap)LuaObject.checkSelf(l); int levelId; LuaObject.checkType(l, 2, out levelId); dataSectionTreasureMap.AddFinishedLevel(levelId); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }