private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { Destroy(destroyObject); DataPlayerChange playerStam = collision.transform.GetComponent <DataPlayerChange>(); playerStam.UseStam(30); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { Boss_Health boss_Health = GameObject.FindGameObjectWithTag("Boss").GetComponent <Boss_Health>(); boss_Health.TakeDamage(40); DataPlayerChange playerStam = collision.transform.GetComponent <DataPlayerChange>(); playerStam.UseStam(30); } }