public void createRates(int difficulty, int fun) // DataMetricRating rate { DataMetricLevel lastLevel = getLastLevel(); //lastLevel.addRating(fun); lastLevel.funRating = fun; lastLevel.difficultyRating = difficulty; _currGame.saveLastLevel(lastLevel); }
void ReadPlayerData() { powerData[0].type = DataMetricAttack.Type.Fire; powerData[1].type = DataMetricAttack.Type.Ice; powerData[2].type = DataMetricAttack.Type.Telekinesis; powerData[3].type = DataMetricAttack.Type.Destruction; DataCollector datacoll = DataCollector.getInstance(); DataMetricLevel prevLevel = datacoll.getLastLevel(); powerData[0].usage = prevLevel.qtyFireAttacks; powerData[1].usage = prevLevel.qtyIceAttacks; powerData[2].usage = prevLevel.qtyFireAttacks; powerData[3].usage = prevLevel.qtyFireAttacks; playerDeaths = 0; // datacoll.playerDeadsInLevel(DataMetricLevel.Levels.); }