public override void Awake()
 {
     statCollection = DamageDealer.FindObjectStatCollection(gameObject);
     blackboard     = DamageDealer.FindObjectT <Blackboard> (gameObject);
 }
예제 #2
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 public override void Awake()
 {
     blackboard = DamageDealer.FindObjectT <Blackboard> (gameObject);
 }
예제 #3
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 public override void Awake()
 {
     controller = DamageDealer.FindObjectT <CharacterController2D> (gameObject);
 }