public override void Awake() { statCollection = DamageDealer.FindObjectStatCollection(gameObject); blackboard = DamageDealer.FindObjectT <Blackboard> (gameObject); }
public override void Awake() { blackboard = DamageDealer.FindObjectT <Blackboard> (gameObject); }
public override void Awake() { controller = DamageDealer.FindObjectT <CharacterController2D> (gameObject); }