public override void OnInit() { base.OnInit(); DamageDealer dd = GetComponentInChildren <DamageDealer>(); GetComponentInChildren <DamageTaker>().Init(OnTakeDamage); dd.Init(OnGiveDamage); dd.SetDamage(999); dd.AddTargetLayer(8); dd.AddTargetLayer(10); }
public override void OnStart() { base.OnStart(); animator = GetComponent <Animator>(); DamageDealer dd = GetComponentInChildren <DamageDealer>(); GetComponentInChildren <DamageTaker>().Init(OnTakeDamage); dd.Init(null); dd.SetDamage(999); dd.AddTargetLayer(8); dd.AddTargetLayer(10); }
public virtual Missile InitMissile(Vector3 position, int[] layers, string[] tags, AttackingUnitI owner) { isActive = true; dieTimer = 2.5f; transform.position = position; dDealer = GetComponentInChildren <DamageDealer>(); foreach (var layer in layers) { dDealer.AddTargetLayer(layer); } foreach (var tag in tags) { dDealer.AddTargetTag(tag); } this.owner = owner; dDealer.SetDamage(1); dDealer.enabled = false; return(this); }