public ParticleArtillery(DX3DHost host, Visualization3DDataSource dataSource) :
     base(host, dataSource)
 {
     this.host = host;
     explosionParticleSystem  = new ExplosionParticleSystem(host, dataSource);
     smokeParticleSystem      = new SmokeParticleSystem(host, dataSource);
     projectileParticleSystem = new ProjectileParticleSystem(host, dataSource);
 }
예제 #2
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 public Metaball(DX3DHost host, Visualization3DDataSource dataSource) :
     base(host, dataSource)
 {
     iDataSetSizeX = dataSource.DisplayData.GetLength(0);
     iDataSetSizeY = dataSource.DisplayData.GetLength(1);
     iDataSetSizeZ = dataSource.DisplayData.GetLength(2);
     this.WpfDispatcher = Dispatcher.CurrentDispatcher;
 }
예제 #3
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 public ParticleArtillery(DX3DHost host, Visualization3DDataSource dataSource) :
     base(host, dataSource)
 {
     this.host = host;
     explosionParticleSystem = new ExplosionParticleSystem(host, dataSource);
     smokeParticleSystem = new SmokeParticleSystem(host, dataSource);
     projectileParticleSystem = new ProjectileParticleSystem(host, dataSource);
 }
예제 #4
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 public Metaball(DX3DHost host, Visualization3DDataSource dataSource) :
     base(host, dataSource)
 {
     iDataSetSizeX      = dataSource.DisplayData.GetLength(0);
     iDataSetSizeY      = dataSource.DisplayData.GetLength(1);
     iDataSetSizeZ      = dataSource.DisplayData.GetLength(2);
     this.WpfDispatcher = Dispatcher.CurrentDispatcher;
 }
 public RayCastingProvider(DX3DHost host, Visualization3DDataSource dataSource) :
     base(host, dataSource)
 {
 }
 public ExplosionParticleSystem(DX3DHost host, Visualization3DDataSource dataSource) :
     base(host, dataSource)
 {
 }
        public ProjectileParticleSystem(DX3DHost host, Visualization3DDataSource dataSource) :
            base(host, dataSource)
        {

        }
        public ExplosionParticleSystem(DX3DHost host, Visualization3DDataSource dataSource) : 
            base(host, dataSource)
        {

        }
 public ProjectileParticleSystem(DX3DHost host, Visualization3DDataSource dataSource) :
     base(host, dataSource)
 {
 }
예제 #10
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 public ParticleSystem(DX3DHost host, Visualization3DDataSource dataSource) :
     base(host, dataSource)
 {
     this.random   = new Random();
     this.settings = new ParticleSettings();
 }
예제 #11
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 public RayCastingProvider(DX3DHost host, Visualization3DDataSource dataSource) :
     base(host, dataSource)
 {
 }
예제 #12
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 public ParticleSystem(DX3DHost host, Visualization3DDataSource dataSource) :
     base(host, dataSource)
 {
     this.random = new Random();
     this.settings = new ParticleSettings();
 }