// Teddy part function void Start() { // init m_Count = 0; m_Text.text = ""; m_NameText.text = ""; m_ListSentence = new List <string>(); m_ListNames = new List <string>(); m_ListSprites = new List <Sprite>(); m_DiagMgrObj.SetActive(false); m_Player = FindObjectOfType <Player>(); m_DCon = FindObjectOfType <DPadController>(); }
void Start() { _animator = gameObject.GetComponent<Animator>(); _player = gameObject.GetComponentInParent<PlayerControllerComponent>(); _isLocalPlayer = _player.isLocalPlayer; _dPad = gameObject.GetComponentInParent<PlayerControllerComponent>().dPad; }
public override void OnStartLocalPlayer() { // Get the touch input from the UI dPad = GameObject.Find("DPadArea").GetComponent<DPadController>(); GameObject.Find ("BombArea").GetComponent<TouchBomb> ().SetPlayerController (this); }