// Teddy part function
 void Start()
 {
     // init
     m_Count         = 0;
     m_Text.text     = "";
     m_NameText.text = "";
     m_ListSentence  = new List <string>();
     m_ListNames     = new List <string>();
     m_ListSprites   = new List <Sprite>();
     m_DiagMgrObj.SetActive(false);
     m_Player = FindObjectOfType <Player>();
     m_DCon   = FindObjectOfType <DPadController>();
 }
 void Start()
 {
     _animator = gameObject.GetComponent<Animator>();
     _player = gameObject.GetComponentInParent<PlayerControllerComponent>();
     _isLocalPlayer = _player.isLocalPlayer;
     _dPad = gameObject.GetComponentInParent<PlayerControllerComponent>().dPad;
 }
 public override void OnStartLocalPlayer()
 {
     // Get the touch input from the UI
     dPad = GameObject.Find("DPadArea").GetComponent<DPadController>();
     GameObject.Find ("BombArea").GetComponent<TouchBomb> ().SetPlayerController (this);
 }