// Start is called before the first frame update void Start() { persistentSFXGameObject = GameObject.Find("PersistentSFX"); persistentSFX = persistentSFXGameObject.GetComponent <PersistentSFX>(); audioForThisLevelContainer = GameObject.Find("MusicForThisLevel"); audioForThisLevel = audioForThisLevelContainer.GetComponent <AudioForThisLevel>(); player = GameObject.FindWithTag("Player"); levelManager = GameObject.Find("LevelManager"); fadeInTweenContainer = GameObject.FindWithTag("FadeInTweener"); fadeInTweener = fadeInTweenContainer.GetComponent <DOTweenVisualManager>(); fadeOutTweenContainer = GameObject.FindWithTag("FadeOutTweener"); fadeOutTweener = fadeOutTweenContainer.GetComponent <DOTweenVisualManager>(); fadeInTweener.enabled = true; fadeOutTweener.enabled = false; _gameHandler = GameObject.FindWithTag("GameHandler"); gameHandler = _gameHandler.GetComponent <GameHandler>(); audioForThisLevel.PlayMusicForThisLevel(); }
// Start is called before the first frame update void Start() { openEndScreenTweenContainer = GameObject.FindWithTag("EndScreenOpen"); openEndScreenTweenManager = openEndScreenTweenContainer.GetComponent <DOTweenVisualManager>(); Invoke("EndDemo", 60); }
void Start() { anim = gameObject.GetComponent <Animator>(); dialogueManager = FindObjectOfType <DialogueManager>(); openDialogueTweenContainer = GameObject.FindWithTag("DialogueOpen"); openDialogue = openDialogueTweenContainer.GetComponent <DOTweenVisualManager>(); closeDialogueTweenContainer = GameObject.FindWithTag("DialogueClose"); closeDialogue = closeDialogueTweenContainer.GetComponent <DOTweenVisualManager>(); conversing = false; }
//private DialogueTrigger dialogueTrigger; void Start() { //dialogueTrigger = GameObject sentences = new Queue <string>(); openDialogueTweenContainer = GameObject.FindWithTag("DialogueOpen"); openDialogue = openDialogueTweenContainer.GetComponent <DOTweenVisualManager>(); closeDialogueTweenContainer = GameObject.FindWithTag("DialogueClose"); closeDialogue = closeDialogueTweenContainer.GetComponent <DOTweenVisualManager>(); closeDialogue.enabled = true; closeDialogue.enabled = false; }
public void Start() { frogBossDead = false; persistentSFXGameObject = GameObject.Find("PersistentSFX"); persistentSFX = persistentSFXGameObject.GetComponent <PersistentSFX>(); pauseMenuOn = false; hudOn = false; pauseTweens = GameObject.Find("PauseMoveIn"); hudTweens = GameObject.Find("HUDMoveIn"); pauseTweenManager = pauseTweens.GetComponent <DOTweenVisualManager>(); hudTweenManager = hudTweens.GetComponent <DOTweenVisualManager>(); }
private void OnEnable() { this._src = (base.target as DOTweenVisualManager); if (!Application.isPlaying) { MonoBehaviour[] components = ((Component)this._src).GetComponents <MonoBehaviour>(); int num = ArrayUtility.IndexOf(components, this._src); int num2 = 0; for (int i = 0; i < num; i++) { if (components[i] is ABSAnimationComponent) { num2++; } } while (num2 > 0) { num2--; ComponentUtility.MoveComponentUp(this._src); } } }
void RandomBird() { if (bird != null) { Destroy(bird); } int index = UnityEngine.Random.Range(1, 4); GameObject randombird; switch (index) { case 1: randombird = Instantiate(Resources.Load <GameObject>("bird")); UIManager.instance.backGround.sprite = Resources.Load <Sprite>("bg_day"); break; case 2: randombird = Instantiate(Resources.Load <GameObject>("redbird")); UIManager.instance.backGround.sprite = Resources.Load <Sprite>("bg_night"); break; case 3: randombird = Instantiate(Resources.Load <GameObject>("bluebird")); UIManager.instance.backGround.sprite = Resources.Load <Sprite>("bg_day"); break; default: randombird = Instantiate(Resources.Load <GameObject>("bird")); UIManager.instance.backGround.sprite = Resources.Load <Sprite>("bg_night"); break; } randombird.transform.SetParent(birdParent); randombird.transform.localScale *= 0.8f; randombird.transform.localPosition = Vector3.zero; bird = randombird; manager = bird.GetComponent <DOTweenVisualManager>(); randombird.transform.SetParent(this.transform); }
void Awake() { videoPlayer = GetComponentInChildren <VideoPlayer>(); fadeInTweenContainer = GameObject.FindWithTag("FadeInTweener"); fadeInTweener = fadeInTweenContainer.GetComponent <DOTweenVisualManager>(); fadeOutTweenContainer = GameObject.FindWithTag("FadeOutTweener"); fadeOutTweener = fadeOutTweenContainer.GetComponent <DOTweenVisualManager>(); fadeInTweener.enabled = false; fadeOutTweener.enabled = false; audioForThisLevelContainer = GameObject.Find("MusicForThisLevel"); audioForThisLevel = audioForThisLevelContainer.GetComponent <AudioForThisLevel>(); Invoke("FadeIntoCutscene", 0.5f); //Invoke("ResetFades", 2); cutscenesContainer = GameObject.FindWithTag("CutscenesContainer"); _chaosSymbolVid = cutscenesContainer.transform.Find("0-chaos-symbol-brain"); chaosSymbolVid = _chaosSymbolVid.gameObject; }
private void OnEnable() { this._src = (base.target as DOTweenVisualManager); if (Application.isPlaying) { return; } MonoBehaviour[] components = this._src.GetComponents <MonoBehaviour>(); int num = ArrayUtility.IndexOf <MonoBehaviour>(components, this._src); int i = 0; for (int j = 0; j < num; j++) { if (components[j] is ABSAnimationComponent) { i++; } } while (i > 0) { i--; ComponentUtility.MoveComponentUp(this._src); } }
private void Start() { tp = GetComponent <DOTweenVisualManager>(); }
public void Start() { _gameHandler = GameObject.FindWithTag("GameHandler"); gameHandler = _gameHandler.GetComponent <GameHandler>(); _portalState = GameObject.FindWithTag("PortalHandler"); portalState = _portalState.GetComponent <PortalState>(); persistentSFXGameObject = GameObject.Find("PersistentSFX"); persistentSFX = persistentSFXGameObject.GetComponent <PersistentSFX>(); DOTween.Init(); levelManager = GameObject.Find("LevelManager"); fadeInTweenContainer = GameObject.FindWithTag("FadeInTweener"); fadeInTweener = fadeInTweenContainer.GetComponent <DOTweenVisualManager>(); fadeOutTweenContainer = GameObject.FindWithTag("FadeOutTweener"); fadeOutTweener = fadeOutTweenContainer.GetComponent <DOTweenVisualManager>(); hostileBrain = this.GetComponentInChildren <HostileBrain>(); //healthMax = 100; containerHealth = 20; enemyHealth = 50; playerHealth = 100; critterHealth = 10; foliageHealth = 15; frogBossHealth = 100; chaosVillagerHealth = 30; respawnPos = new Vector3(0, 0, 0); if (this.tag == "Player") { health = playerHealth; //anim = gameObject.GetComponent<Animator>(); anim = gameObject.GetComponentInChildren <Animator>(); if (anim == null) { //anim = gameObject.GetComponentInChildren<Animator>(); Debug.Log("Error: Did not find anim!"); } else { //Debug.Log("Got anim"); } } if (this.tag == "Foliage") { health = foliageHealth; } if (this.tag == "Enemy") { health = enemyHealth; anim = gameObject.GetComponent <Animator>(); if (anim == null) { Debug.Log("Error: Did not find anim!"); } else { //Debug.Log("Got anim"); } } if (this.tag == "Container") { health = containerHealth; } if (this.tag == "Critter") { health = critterHealth; anim = gameObject.GetComponent <Animator>(); if (anim == null) { Debug.Log("Error: Did not find anim!"); } else { //Debug.Log("Got anim"); } } if (this.tag == "FrogBoss") { health = frogBossHealth; animContainer = GameObject.Find("chaosFrog"); anim = animContainer.GetComponent <Animator>(); if (anim == null) { Debug.Log("Error: Did not find anim!"); } else { //Debug.Log("Got anim"); } } if (this.tag == "ChaosVillager") { health = chaosVillagerHealth; anim = this.GetComponentInChildren <Animator>(); if (anim == null) { Debug.Log("Error: Did not find anim!"); } else { //Debug.Log("Got anim"); } } }