// Use this for initialization void Start() { maximumTimeDelayForGenerateObject = minimumTimeDelayForGenerateObject * 2; //First object game create after short time timeToGenerateNewObject = minimumTimeDelayForGenerateObject; DMScoreManager scoreManager = gameObject.GetComponent <DMScoreManager> (); if (dropManager != null && scoreManager) { dropManager.SetGameScoreComponent(scoreManager); } birthPositionOfBonus = new Vector3(10f, 0.5f, 0f); birthPositionOfEnemy = new Vector3(10f, -1.2f, -1f); InitGame(); }
public void SetGameScoreComponent(DMScoreManager dmScoreManager) { gameScoreComponent = dmScoreManager; }