Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        maximumTimeDelayForGenerateObject = minimumTimeDelayForGenerateObject * 2;
        //First object game create after short time
        timeToGenerateNewObject = minimumTimeDelayForGenerateObject;

        DMScoreManager scoreManager = gameObject.GetComponent <DMScoreManager> ();

        if (dropManager != null && scoreManager)
        {
            dropManager.SetGameScoreComponent(scoreManager);
        }

        birthPositionOfBonus = new Vector3(10f, 0.5f, 0f);
        birthPositionOfEnemy = new Vector3(10f, -1.2f, -1f);

        InitGame();
    }
Ejemplo n.º 2
0
 public void SetGameScoreComponent(DMScoreManager dmScoreManager)
 {
     gameScoreComponent = dmScoreManager;
 }