예제 #1
0
 public static void Dispose(DMM_RepulsiveBattery obj)
 {
     obj.gameObject.SetActive(false);
 }
 public void ReturnToPool(DMM_RepulsiveBattery obj)
 {
     obj.transform.parent = transform;
     objPool.DisablePoolObject(obj);
 }
예제 #3
0
 public static void Initialize(DMM_RepulsiveBattery obj)
 {
     obj.gameObject.SetActive(true);
 }
 void Awake()
 {
     instance  = this;
     objPrefab = Resources.Load <DMM_RepulsiveBattery>("Prefabs/Projectiles/RepulsiveBattery");
     objPool   = new Pool <DMM_RepulsiveBattery>(8, Factory, DMM_RepulsiveBattery.Initialize, DMM_RepulsiveBattery.Dispose, true);
 }