public static void Dispose(DMM_RepulsiveBattery obj) { obj.gameObject.SetActive(false); }
public void ReturnToPool(DMM_RepulsiveBattery obj) { obj.transform.parent = transform; objPool.DisablePoolObject(obj); }
public static void Initialize(DMM_RepulsiveBattery obj) { obj.gameObject.SetActive(true); }
void Awake() { instance = this; objPrefab = Resources.Load <DMM_RepulsiveBattery>("Prefabs/Projectiles/RepulsiveBattery"); objPool = new Pool <DMM_RepulsiveBattery>(8, Factory, DMM_RepulsiveBattery.Initialize, DMM_RepulsiveBattery.Dispose, true); }