// Start is called before the first frame update void Start() { interfaceHandler = FindObjectOfType <DMInterfaceHandler_August>(); selectionHandler = FindObjectOfType <DMSelectionHandler_August>(); lineRenderer = GetComponent <LineRenderer>(); infoText = GameObject.Find("InfoText").GetComponent <Text>(); }
// Start is called before the first frame update void Start() { interfaceHandler = FindObjectOfType <DMInterfaceHandler_August>(); placementDropdown.onValueChanged.AddListener(delegate { UpdatePlacementIndex(); }); materialDropdown.onValueChanged.AddListener(delegate { UpdateMaterialIndex(); }); GameObject[] prefabs = Resources.LoadAll <GameObject>("Prefabs/"); foreach (GameObject prefab in prefabs) { GameObject go = Instantiate(prefab); go.name = prefab.name; OnNewPlaceableObject(go); } SetUpMaterials(); }
// Start is called before the first frame update void Start() { main = Camera.main; selectionMaterial = Resources.Load("SelectionMaterial") as Material; interfaceMode = FindObjectOfType <DMInterfaceHandler_August>(); }