// Start is called before the first frame update
    void Start()
    {
        interfaceHandler = FindObjectOfType <DMInterfaceHandler_August>();
        selectionHandler = FindObjectOfType <DMSelectionHandler_August>();
        lineRenderer     = GetComponent <LineRenderer>();

        infoText = GameObject.Find("InfoText").GetComponent <Text>();
    }
Ejemplo n.º 2
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    // Start is called before the first frame update
    void Start()
    {
        interfaceHandler = FindObjectOfType <DMInterfaceHandler_August>();

        placementDropdown.onValueChanged.AddListener(delegate {
            UpdatePlacementIndex();
        });

        materialDropdown.onValueChanged.AddListener(delegate {
            UpdateMaterialIndex();
        });

        GameObject[] prefabs = Resources.LoadAll <GameObject>("Prefabs/");

        foreach (GameObject prefab in prefabs)
        {
            GameObject go = Instantiate(prefab);
            go.name = prefab.name;
            OnNewPlaceableObject(go);
        }

        SetUpMaterials();
    }
 // Start is called before the first frame update
 void Start()
 {
     main = Camera.main;
     selectionMaterial = Resources.Load("SelectionMaterial") as Material;
     interfaceMode     = FindObjectOfType <DMInterfaceHandler_August>();
 }