void Start() { // No level will log. DLogger.All("I will not show up in the console because logging is off."); DLogger.Trace("I will not show up in the console because logging is off."); DLogger.Debug("I will not show up in the console because logging is off."); DLogger.Info("I will not show up in the console because logging is off."); DLogger.Warn("I will not show up in the console because logging is off."); DLogger.Error("I will not show up in the console because logging is off."); DLogger.Fatal("I will not show up in the console because logging is off."); }
// Use this for initialization void Awake() { // Configure the Logger with your desired prefix and log level. DLogger.Configure("My Game", DLogger.LogLevels.Debug); // Log at the Debug Log Level (Equal). DLogger.Debug("This debug message will be recorded."); // Log at the Trace Log Level (Lower). DLogger.Trace("This trace message will not be recorded."); // Log at the Info Log Level (Higher). DLogger.Info("This info message will be recored."); // Log at the Info Log Level (Higher). DLogger.Log("This general log (info) message will be recorded."); }