예제 #1
0
 public void TongEvent(GameObject go)
 {
     hh.DingQue(RuleManager.DingQueType.TONG);
 }
 /// <summary>
 /// 定缺牌型
 /// </summary>
 /// <param name="type">定缺的类型</param>
 public void DingQue(RuleManager.DingQueType type)
 {
     _handCardMgr._dingQueType = type;
     _handCardMgr.DingQue(type);                                       //1、手牌重新排序:需要定缺的id + 30、排序ID、定缺过的ID - 30、刷新uv,将定缺后的牌放置在最后
     RuleManager.m_instance.DingQue(type, _handCardMgr._handCardList); //2、定缺:改变颜色
 }