public void TongEvent(GameObject go) { hh.DingQue(RuleManager.DingQueType.TONG); }
/// <summary> /// 定缺牌型 /// </summary> /// <param name="type">定缺的类型</param> public void DingQue(RuleManager.DingQueType type) { _handCardMgr._dingQueType = type; _handCardMgr.DingQue(type); //1、手牌重新排序:需要定缺的id + 30、排序ID、定缺过的ID - 30、刷新uv,将定缺后的牌放置在最后 RuleManager.m_instance.DingQue(type, _handCardMgr._handCardList); //2、定缺:改变颜色 }