public readonly void WriteAllocationInfoToJson([NativeTypeName("JsonWriter&")] D3D12MA_JsonWriter *json) => Base.WriteAllocationInfoToJson(json);
public readonly void WriteAllocationInfoToJson([NativeTypeName("JsonWriter&")] D3D12MA_JsonWriter *json) { D3D12MA_ASSERT((D3D12MA_DEBUG_LEVEL > 0) && (Base.lpVtbl[14] == (delegate * < in D3D12MA_BlockMetadata_Generic, D3D12MA_JsonWriter *, void >) & WriteAllocationInfoToJson)); WriteAllocationInfoToJson(in this, json); }