public readonly void WriteAllocationInfoToJson([NativeTypeName("JsonWriter&")] D3D12MA_JsonWriter *json)
 => Base.WriteAllocationInfoToJson(json);
        public readonly void WriteAllocationInfoToJson([NativeTypeName("JsonWriter&")] D3D12MA_JsonWriter *json)
        {
            D3D12MA_ASSERT((D3D12MA_DEBUG_LEVEL > 0) && (Base.lpVtbl[14] == (delegate * < in D3D12MA_BlockMetadata_Generic, D3D12MA_JsonWriter *, void >) & WriteAllocationInfoToJson));

            WriteAllocationInfoToJson(in this, json);
        }