public void GetDesc(D3D11_TEXTURE1D_DESC *pDesc)
 {
     ((delegate * unmanaged <ID3D11Texture1D *, D3D11_TEXTURE1D_DESC *, void>)(lpVtbl[10]))((ID3D11Texture1D *)Unsafe.AsPointer(ref this), pDesc);
 }
예제 #2
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 public int CreateTexture1D([NativeTypeName("const D3D11_TEXTURE1D_DESC *")] D3D11_TEXTURE1D_DESC *pDesc, [NativeTypeName("const D3D11_SUBRESOURCE_DATA *")] D3D11_SUBRESOURCE_DATA *pInitialData, [NativeTypeName("ID3D11Texture1D **")] ID3D11Texture1D **ppTexture1D)
 {
     return(((delegate * unmanaged <ID3D11Device1 *, D3D11_TEXTURE1D_DESC *, D3D11_SUBRESOURCE_DATA *, ID3D11Texture1D **, int>)(lpVtbl[4]))((ID3D11Device1 *)Unsafe.AsPointer(ref this), pDesc, pInitialData, ppTexture1D));
 }
예제 #3
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 public void GetDesc([NativeTypeName("D3D11_TEXTURE1D_DESC *")] D3D11_TEXTURE1D_DESC *pDesc)
 {
     ((delegate * stdcall <ID3D11Texture1D *, D3D11_TEXTURE1D_DESC *, void>)(lpVtbl[10]))((ID3D11Texture1D *)Unsafe.AsPointer(ref this), pDesc);
 }