public void AddQuadraticBeziers(D2D1QuadraticBezierSegment[] beziers) { if (beziers == null) { throw new ArgumentNullException("beziers"); } this.geometrySink.AddQuadraticBeziers(beziers, (uint)beziers.Length); }
public void AddQuadraticBezier(D2D1QuadraticBezierSegment bezier) { this.geometrySink.AddQuadraticBezier(ref bezier); }