public void AddQuadraticBeziers(D2D1QuadraticBezierSegment[] beziers)
        {
            if (beziers == null)
            {
                throw new ArgumentNullException("beziers");
            }

            this.geometrySink.AddQuadraticBeziers(beziers, (uint)beziers.Length);
        }
 public void AddQuadraticBezier(D2D1QuadraticBezierSegment bezier)
 {
     this.geometrySink.AddQuadraticBezier(ref bezier);
 }