// public method public override void OnAnimEvent() { AnimationState animState = CutsceneController.GetAnimState(m_CC); //Dbg.Log("JumpTo.OnAnimEvent: current time: {0}, FC: {1}", animState.time, Time.frameCount); switch (m_kType) { case JumpType.Time: { CutsceneController.JumpToTime(m_CC, m_time); //Dbg.Log("Jumpto: {0}", m_time); } break; case JumpType.NormalizedTime: { //animState.normalizedTime = m_time; CutsceneController.JumpToTime(m_CC, m_time * animState.clip.length); //Dbg.Log("Jumpto normalized: {0} : {1}", m_time, m_time * animState.clip.length); } break; case JumpType.TimeTag: { CutsceneController.JumpToTimeTag(m_CC, m_timeTag); //Dbg.Log("Jumpto tag: {0}", CutsceneController.GetTimeByTag(m_CC, m_timeTag)); } break; default: Dbg.LogErr("CC_JumpTo.OnAnimEvent: unexpected JumpType: {0}", m_kType); break; } }
// public method public void SelectOption(int idx) { AnimationState astate = CutsceneController.GetAnimState(m_Dialog.CC); astate.speed = m_prevAnimSpeed;//resume the anim OneMsgOption opt = m_AllOptions.m_Options[idx]; string info = opt.m_ExtraInfo; m_Dialog.CC.SendMessage(m_AllOptions.m_Function, info); enabled = false; }
// unity event handlers void StartDialog(CC_GUI ccgui) { m_Dialog = ccgui; enabled = true; AnimationState animState = CutsceneController.GetAnimState(m_Dialog.CC); m_prevAnimSpeed = animState.speed; animState.speed = m_SetAnimSpeed; //stop the anim m_TimeSinceDialogStart = 0f; m_scrollPos = Vector2.zero; }
public void OnFailed() { var cc = m_Dialog.CC; AnimationState astate = CutsceneController.GetAnimState(cc); Dbg.Log("OnFailed: {1}: current time: {0}", astate.time, m_Dialog.name); if (!string.IsNullOrEmpty(m_QTEDesc.m_FailTimeTag)) { CutsceneController.JumpToTimeTag(cc, m_QTEDesc.m_FailTimeTag); } Time.timeScale = m_prevTimeScale; enabled = false; //Dbg.Log("OnFailed: {0}", m_Dialog.name); }