public void ManualActivate() { if (!started) { started = true; CutsceneController.BeginCutscene(this, cutsceneName); } }
protected virtual void OnTriggerEnter2D(Collider2D other) { if (!started) { if (other.GetComponent <Entity> () == PlayerController.activeCharacter) { started = true; CutsceneController.BeginCutscene(this, cutsceneName); } } }