// Use this for initialization
 void Start()
 {
     CutsceneAudio.singleton = this;
     DontDestroyOnLoad(this);
     this.audioSource      = this.gameObject.GetComponent <AudioSource> ();
     this.audioSource.clip = AudioManagerUtility.CovertAffairClip == null ? covertAffair : AudioManagerUtility.CovertAffairClip;
     this.audioSource.Play();
 }
 // Use this for initialization
 void Start()
 {
     CutsceneAudio.singleton = this;
     DontDestroyOnLoad (this);
     this.audioSource = this.gameObject.GetComponent<AudioSource> ();
     this.audioSource.clip = orchestralMusic;
     this.audioSource.Play ();
 }
 // Use this for initialization
 void Start()
 {
     CutsceneAudio.singleton = this;
     DontDestroyOnLoad(this);
     this.audioSource      = this.gameObject.GetComponent <AudioSource> ();
     this.audioSource.clip = orchestralMusic;
     this.audioSource.Play();
 }
    public static void ChangeScene(string sceneName)
    {
        CutsceneAudio ca = CutsceneAudio.singleton;

        if (sceneName == "IntroCutscene2")
        {
            ca.audioSource.clip = ca.alienMusic;
            ca.audioSource.Play();
        }
        else if (sceneName == "LevelSelection")
        {
            Destroy(ca.gameObject);
        }
    }
    public static void ChangeScene(string sceneName)
    {
        CutsceneAudio ca = CutsceneAudio.singleton;

        if (sceneName == "IntroCutscene2")
        {
            ca.audioSource.clip   = AudioManagerUtility.AlienBattleClip;
            ca.audioSource.volume = 0.25f;
            ca.audioSource.Play();
        }
        else if (sceneName == "Jungle")
        {
            Destroy(ca.gameObject);
        }
    }
 public void ChangeScene(string levelName)
 {
     CutsceneAudio.ChangeScene(levelName);
     SceneManager.LoadScene(levelName);
 }