// Use this for initialization void Start() { CutsceneAudio.singleton = this; DontDestroyOnLoad(this); this.audioSource = this.gameObject.GetComponent <AudioSource> (); this.audioSource.clip = AudioManagerUtility.CovertAffairClip == null ? covertAffair : AudioManagerUtility.CovertAffairClip; this.audioSource.Play(); }
// Use this for initialization void Start() { CutsceneAudio.singleton = this; DontDestroyOnLoad (this); this.audioSource = this.gameObject.GetComponent<AudioSource> (); this.audioSource.clip = orchestralMusic; this.audioSource.Play (); }
// Use this for initialization void Start() { CutsceneAudio.singleton = this; DontDestroyOnLoad(this); this.audioSource = this.gameObject.GetComponent <AudioSource> (); this.audioSource.clip = orchestralMusic; this.audioSource.Play(); }
public static void ChangeScene(string sceneName) { CutsceneAudio ca = CutsceneAudio.singleton; if (sceneName == "IntroCutscene2") { ca.audioSource.clip = ca.alienMusic; ca.audioSource.Play(); } else if (sceneName == "LevelSelection") { Destroy(ca.gameObject); } }
public static void ChangeScene(string sceneName) { CutsceneAudio ca = CutsceneAudio.singleton; if (sceneName == "IntroCutscene2") { ca.audioSource.clip = AudioManagerUtility.AlienBattleClip; ca.audioSource.volume = 0.25f; ca.audioSource.Play(); } else if (sceneName == "Jungle") { Destroy(ca.gameObject); } }
public void ChangeScene(string levelName) { CutsceneAudio.ChangeScene(levelName); SceneManager.LoadScene(levelName); }