/*public override void EditSpawnPool( IDictionary<int, float> pool, NPCSpawnInfo spawnInfo ) { * Cutscene nowCutscene = CutsceneManager.Instance?.GetCurrentPlayerCutscene( Main.LocalPlayer ); * if( nowCutscene == null ) { * return; * } * * pool.Clear(); * } * * public override void EditSpawnRate( Player player, ref int spawnRate, ref int maxSpawns ) { * Cutscene nowCutscene = CutsceneManager.Instance?.GetCurrentPlayerCutscene( Main.LocalPlayer ); * if( nowCutscene == null ) { * return; * } * * maxSpawns = 0; * }*/ //////////////// public override bool PreAI(NPC npc) { var cutMngr = CutsceneManager.Instance; Cutscene nowCutscene = cutMngr?.GetCurrentCutscene_Player(Main.LocalPlayer); if (nowCutscene == null) { return(base.PreAI(npc)); } if (!nowCutscene.AllowNPC_Internal(npc)) { npc.active = false; npc.life = 0; } return(cutMngr.Update_NPC_Internal(npc)); }