private void Update() { if (m_awake && EventSystem.current.currentSelectedGameObject != null && EventSystem.current.currentSelectedGameObject != m_SelectedLast) // spam prevention { m_SelectedLast = EventSystem.current.currentSelectedGameObject; // spam prevention // executes functions when a button is pressed switch (EventSystem.current.currentSelectedGameObject.name) { // general buttons ----------------------------------------------------------------------------------------------------------------------------- case "Delete Button": DeleteSelectedCharacter(); break; case "Reload Back Button": ReloadTheScene(); break; case "Quit Button": QuitTheGame(); break; // character creation buttons ------------------------------------------------------------------------------------------------------------------ case "Male Button": ClearCurrentSlots(); DefaultTheCharacter(); // character is now male break; case "Female Button": ClearCurrentSlots(); DefaultTheCharacter(); m_cd.m_DummyModel[0] = 1; // character is now female break; case "Skin Color Button": ClearCurrentSlots(); CreateSlotsOfType(m_SkinIdsAsSlots); break; case "Face Button": ClearCurrentSlots(); CreateSlotsOfType(m_FaceIdsAsSlots); break; case "Ears Button": ClearCurrentSlots(); CreateSlotsOfType(m_EarsIdsAsSlots); break; case "Eyes Button": ClearCurrentSlots(); CreateSlotsOfType(m_EyesIdsAsSlots); break; case "Accessories Button": ClearCurrentSlots(); CreateSlotsOfType(m_AccessoriesIdsAsSlots); break; case "Hair Button": ClearCurrentSlots(); CreateSlotsOfType(m_HairIdsAsSlots); break; case "Create Button": CreateCharacter(); break; // game mode buttons --------------------------------------------------------------------------------------------------------------------------- case "Solo Button": m_cnm.SoloOnClick(); break; case "Host Button": m_cnm.HostOnClick(); break; case "Join Button": m_cnm.JoinOnClick(); break; default: break; } // changes the dummy model id on the proper index if (m_SlotsAlive.Contains(EventSystem.current.currentSelectedGameObject)) { int slotIndex = System.Array.IndexOf(m_SlotsAlive, EventSystem.current.currentSelectedGameObject); int selectedId = 0; int.TryParse(m_SlotsAlive[slotIndex].name, out selectedId); int bodyPartIndex; int.TryParse(selectedId.ToString().Substring(0, 1), out bodyPartIndex); if (bodyPartIndex >= 1 && bodyPartIndex <= 7) { m_cd.m_DummyModel[bodyPartIndex] = selectedId; // BUILD DUMMY HERE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! } else { Debug.LogError("LobbyButtonManagement Error:\nSlot Error"); } } } }