public void HostGame(ushort port, ushort maxPlayers = 4) { CNMGetter(); if (CNM != null) { CNM.HostGame(port, maxPlayers); } }
public void HostGameButtonClicked() { _customNetworkManager.HostGame(); }
public void HostGame(ushort port, ushort maxPlayers = 4) { CNMGetter(); if (CNM != null) { CNM.HostGame(port, maxPlayers); } }
public void HostGameButtonClicked() { _customNetworkManager.HostGame(); }