public void Start_game() { ++level_numb; current_level = new Current_Level(this); current_screen = Screen.Current_Level; }
private void Start() { if (PlayerPrefs.HasKey("cabin_Button_Prompt")) { if (PlayerPrefs.GetInt("cabin_Button_Prompt") == 0) { cabin_Button_Prompt = false; cabin_Button_Prompt_Val = 0; } else { cabin_Button_Prompt = true; cabin_Button_Prompt_Val = 1; } } if (PlayerPrefs.HasKey("current_Checkpoint")) { current_Checkpoint = (Current_Checkpoint)PlayerPrefs.GetInt("current_Checkpoint"); } if (PlayerPrefs.HasKey("current_Level")) { local_Current_Level = (Current_Level)PlayerPrefs.GetInt("current_Level"); } if (PlayerPrefs.HasKey("is_In_Cold_Area")) { is_In_Cold_Area = PlayerPrefs.GetInt("is_In_Cold_Area"); if (is_In_Cold_Area == 1) { if (local_ColdEffectTrigger != null) { local_ColdEffectTrigger.Initialise_Cold(); } } } if (beginning_Play) { beginning_Play = false; } //StartCoroutine("Move_Solas"); StartCoroutine("delay_Respawn"); Reload_From_Last_checkpoint(); }