예제 #1
0
    public override void SceneLoadLocalDone(string map)
    {
        current_map = map;
        PlayerCamera.Instantiate();
        SetSpawnPosition(current_map);
        BoltEntity player_entity = BoltNetwork.Instantiate(BoltPrefabs.FireDragon, spawn_position, Quaternion.identity);

        PlayerCamera.instance.SetTarget(player_entity, current_map);
        player_entity.GetComponent <Player>().SetRespawnPosition(spawn_position);
        CurrentLevel.InitializeLevel(true);
    }