public override void SceneLoadLocalDone(string map) { current_map = map; PlayerCamera.Instantiate(); SetSpawnPosition(current_map); BoltEntity player_entity = BoltNetwork.Instantiate(BoltPrefabs.FireDragon, spawn_position, Quaternion.identity); PlayerCamera.instance.SetTarget(player_entity, current_map); player_entity.GetComponent <Player>().SetRespawnPosition(spawn_position); CurrentLevel.InitializeLevel(true); }