public void OnUpdateAllBallStatus(int inShotCount, float inTimeLapsed, bool inMandatory, bool[] inPocketed, Vector3[] inPosition, Vector3[] inVelocity, Vector3[] inAngular, Vector3 ballShotVelocity, Vector3 hitBallVelocity, Vector3 ballShotAngularVelocity)
 {
     if (cueController)
     {
         cueController.UpdateAllBallStatusFromNetwork(inShotCount, inTimeLapsed, inMandatory, inPocketed, inPosition, inVelocity, inAngular, ballShotVelocity, hitBallVelocity, ballShotAngularVelocity);
     }
 }