public void OnUpdateCueControl(float cueNumber, bool isinHand, Vector3 physicalPosition, Quaternion localRotation, Vector3 localPosition, Vector3 rotationDisplacement) // i am using this for now, will change to tethering later
 {
     if (cueController)
     {
         cueController.SetCueControlFromNetwork(cueNumber, isinHand, physicalPosition, localRotation, localPosition, new Vector2(rotationDisplacement.x, rotationDisplacement.y));
     }
 }