public void Clear() { world = null; pendingSectorsUpdate = null; pendingSectorsUpdateLight = null; foreach (Sector s in sectors) s.Clear(); sectors = null; }
public SectorManager(CubeWorld.World.CubeWorld world) { this.world = world; }
public Sector(CubeWorld.World.CubeWorld world, TilePosition sectorPosition, TilePosition tileOffset) { this.world = world; this.tileOffset = tileOffset; this.sectorPosition = sectorPosition; }
public void Clear() { world = null; sectorGraphics = null; }
public virtual void Init(CubeWorld.World.CubeWorld world) { this.world = world; }
public ItemManager (CubeWorld.World.CubeWorld world) { this.world = world; }
public TileManager(CubeWorld.World.CubeWorld world) { this.world = world; pendingTileUpdates = pendingTileUpdates1; }
public ArtifactManager(CubeWorld.World.CubeWorld world) { this.world = world; }