예제 #1
0
        public void Clear()
        {
            world = null;

            pendingSectorsUpdate = null;
            pendingSectorsUpdateLight = null;

            foreach (Sector s in sectors)
                s.Clear();

            sectors = null;
        }
예제 #2
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 public SectorManager(CubeWorld.World.CubeWorld world)
 {
     this.world = world;
 }
예제 #3
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 public Sector(CubeWorld.World.CubeWorld world, TilePosition sectorPosition, TilePosition tileOffset)
 {
     this.world = world;
     this.tileOffset = tileOffset;
     this.sectorPosition = sectorPosition;
 }
예제 #4
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 public void Clear()
 {
     world = null;
     sectorGraphics = null;
 }
예제 #5
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 public virtual void Init(CubeWorld.World.CubeWorld world)
 {
     this.world = world;
 }
예제 #6
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		public ItemManager (CubeWorld.World.CubeWorld world)
		{
			this.world = world;
		}
예제 #7
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        public TileManager(CubeWorld.World.CubeWorld world)
        {
			this.world = world;
            pendingTileUpdates = pendingTileUpdates1;
        }
예제 #8
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 public virtual void Init(CubeWorld.World.CubeWorld world)
 {
     this.world = world;
 }
예제 #9
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 public ArtifactManager(CubeWorld.World.CubeWorld world)
 {
     this.world = world;
 }