//Scramble public void Scramble(int length = 25) { Color[] sides = new Color[] { Color.white, Color.green, Color.red, Color.blue, Color.Lerp(Color.yellow, Color.red, 0.5F), Color.yellow }; List <(Color, int)> output = new List <(Color, int)>(); for (int i = 0; i < length; i++) { int index = Mathf.RoundToInt(UnityEngine.Random.Range(0, sides.Length - 1)); int rotation = Mathf.RoundToInt(UnityEngine.Random.Range(-3, 3)); while (rotation == 0) { rotation = Mathf.RoundToInt(UnityEngine.Random.Range(-3, 3)); } cube.Rotate(sides[index], rotation, ref output); } scramble.text = cube.RotationsToString(output); visualizer.UpdateVisualization(); }