public void OnRecolorClick() { if (!isPaused) { isPaused = true; } StopAllCoroutines(); CubeSolver.Reset(); ct.Blacken(); StartCoroutine(ColorCube()); }
public void OnScrambleClick() { if (!isPaused) { isPaused = true; } StopAllCoroutines(); ct.MakeUnscrambled(true); CubeSolver.Reset(); StartCoroutine(ScrambleCube()); }
public void OnResetClick() { if (!isPaused) { isPaused = true; } StopAllCoroutines(); CubeSolver.Reset(); ct.MakeUnscrambled(true); playPauseButton.GetComponent <Button>().interactable = nextButton.GetComponent <Button>().interactable = lastButton.GetComponent <Button>().interactable = slowerButton.GetComponent <Button>().interactable = fasterButton.GetComponent <Button>().interactable = false; gc.SetGuideNum(Guides.BLANK); }